Very nice game! It's the kind of game I hope to make some day. One thing: I noticed that the red grid shown around archer towers displaying their range seems to stay there for a long time, and it isn't obvious how to get rid of it. Is there a way to remove it??
A miniature town building meets tower defence game - grow your population, use engineers to close the spawn points, reach the scenario goals and fight off the mysterious local creatures.
Originally Built For Ludum Dare 38 - Theme - A Small World
Mouse - Click on buttons to select object to place and then left click to place. Right click to cancel.
Cursor Arrows to Move camera around map. For Zoom in/out use '[' and ']'
Instructions To Play - in case the tutorial is not clear enough ;)
Your Population generates money each day through taxes. You need to build houses to increase the population. These need to be connected by a road to your main town hall, additionally you can build markets and wells to increase the capacity of the nearby houses.
Your population consumes food, you need to build farms on the fertile areas to generate food.
Build Mines on rocky area near mountains to generate ore
Build Saw Mills on woody area near trees to generate wood
Archer Towers and Walls
Build these to protect yourself from the creatures that will come and destroy your buildings. Don't forget to upgrade the Archer Towers to increase their range.
If you can save enough resources you can build an Engineer base, use this to generate engineers that can be sent to the enemy spawn points and close them.
How To Win
Check the scenario goals for your scenario. Usually need to build a large enough population or close all the spawn points by using engineers.
This game is still under development. If you come across any bugs or have suggestions feel free to post them in the comments section.
Web Version seems to works best in Firefox
More types of military structures.
More types of enemies.
Download zip File and run the .exe on windows or whatever is typical for your platform. Its a standard built with unity project
- Random MapsNov 27, 2017
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thanks, I think if you select another one or click again on the same tower it goes away, but yeah thats a bug. Probably the best way to get rid of it is post here and shame me to go back and fix some bugs :D. Thanks for playing.
Nice game! Personaly, I whould also like a sandbox gamemode, where the game never ends and you can just continue building your city + bigger maps.
★★★★★ from me
This is awesome I played some pixel cartel and came back to try this. Im currently building a similar game to pixel cartel but on a slightly larger scale was wondering if youd like to collaborate? you can message me on twitter @dtpgaming12 if interested
What is the circular icon on the top right?
Wood | Ore | Money | Population | Food | ???
Oh that is meant to be a clock, it tells you week (day). Since all things, resource production etc happen on a daily timer. Its not really very relevant most of the time though.
Great game! I suggest increasing technologies and bigger maps.
thanks for the feedback, yeah my vague plan for the future would be to expand out the kind of things you can build, I hadn't thought anyone would be too interested in really large maps, but I am working on random map generation and was planning to give options for size, so I will try and include a really large option.
Great basis for a Game! Adding more progressive goals like Technologies or other resources and you'll have a great game on your hands!
Also, i suggest possibly adding a very faint grid to the map, just so you know how large a Tile is. Other then that, you have a very good start.
Not fun for me, probably add ingame tutorial or something to explain it. Give it all purpose.
Loved the game!!! Just add a few more scenarios, maybe a few unlockable buildings, and it'll be AWESOME!!!
Fun! Add more to it and fix some things, this can be great!